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Tag: george lucas

Star Wars: The Force Awakens

I haven’t seen Star Wars: The Force Awakens, and I’ve been surprised by my own ambivalence towards it. But as someone who was almost exactly the right age for the original trilogy (give or take a year or two) — and still has a slightly morbid fascination with Star Wars as a cultural phenomenon — I’ve managed to read rather a lot about it

I particularly enjoyed two articles specifically about The Force Awakens. First off, there’s Aaron Bady’s essay Our Star Wars Holiday Special for The New Inquiry:

Every beat in The Force Awakens reminds you that you are watching fan service. It recycles the original Star Wars with the same shameless and joyous abandon that the original trilogy “recycled” chanbara samurai movies, WWII movies, pulp sci-fi, and anything else that George Lucas happened to come across and devour. And this point is worth underscoring: Lucas gobbled up and digested so many different pop cultural predecessors, and did it so directly and shamelessly, that to subject any of the resulting crap to standards of originality is to fundamentally misunderstand how it works, or why. The man literally cut together footage from WWII fighter pilot films and then re-shot it as space battles; his first treatment actually plagiarizes Donald Richie’s description of The Hidden Fortress. But to accuse him of “plagiarism” is like accusing him of making a movie. If it felt good, he released it, and that’s Star Wars: sensation and feeling without thought or coherence. Star Wars is the indescribable goodness of the images and sounds, and the way that goodness overwhelms and digests the rest of it. Star Wars misses the target if it aims. Just let go, Luke. Trust yourself.

Then there’s J.D. Connor’s essay for the LA Review of Books  Making Things Right: “Star Wars Episode VII: The Force Awakens”1

Critics have blamed J.J. Abrams, or George Lucas, or Disney (as Lucas and Michael Hitzlik have) for the film’s lack of novelty, but whomever they’ve singled out, the range of causes has been far too narrow, locating responsibility within the production narrative of The Force Awakens. That’s typical. For decades Star Wars has inspired a strangely blinkered sort of criticism that leans on the franchise’s unique success and Lucas’s unique authority to justify treating it as somehow apart from Hollywood as a whole. It has been seen as responsible for the end of The ’70s, but somehow not the product of that ending. Worse, Lucas’s own cod-Jungian narrative theory has governed the understanding of the films’ stories to the exclusion of changes in Hollywood storytelling over the same period.

As a result, criticisms — or defenses — of Star Wars’s narrative retreading are misguided, not because the film is narratively innovative, but because critics continue to regard it as far more immune to the broad tendencies in big-budget Hollywood filmmaking than it is now or ever was.

Both articles probably contain spoilers (if that matters to you), and although neither one convinced me that I must actually go see The Force Awakens, they seem to be clear-eyed assessments of where it sits vis a vis the original film.

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The Story of ILM

Somewhat related to that Keith Phipps essay Why Star Wars? (mentioned here a couple of days ago), Wired has an oral history of Industrial Light & Magic, the special effects shop founded by George Lucas to work on the movie:

Industrial Light & Magic was born in a sweltering warehouse behind the Van Nuys airport in the summer of 1975. Its first employees were recent college graduates (and dropouts) with rich imaginations and nimble fingers. They were tasked with building Star Wars’ creatures, spaceships, circuit boards, and cameras. It didn’t go smoothly or even on schedule, but the masterful work of ILM’s fledgling artists, technicians, and engineers transported audiences into galaxies far, far away.

As it turns 40 this year, ILM can claim to have played a defining role making effects for 317 movies. But that’s only part of the story: Pixar began, essentially, as an ILM internal investigation. Photoshop was invented, in part, by an ILM employee tinkering with programming in his time away from work. Billions of lines of code have been formulated there. Along the way ILM has put tentacles into pirate beards, turned a man into mercury, and dominated box office charts with computer-generated dinosaurs and superheroes.

And if you were wondering where it all went wrong, it was probably the precise moment George Lucas had this revelation:

I never thought I’d do the Star Wars prequels, because there was no real way I could get Yoda to fight. There was no way I could go over Coruscant, this giant city-planet. But once you had digital, there was no end to what you could do.

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Chaos and Order: A Clockwork Orange and THX-1138

The latest installment of ‘The Laser Age’, Keith Phipps series for The Dissolve on science fiction films of the 1960s, 70s and 80s, considers A Clockwork Orange and THX-1138:

Though released in 1971, THX 1138 plays at times like the last science-fiction film of the 1960s, while the downbeat A Clockwork Orange feels like the first of the 1970s. While superficially, they have little in common, in many respects, both films puzzle over the same obsessions. THX 1138 offers a dour, laconic vision that ends on an up note—THX escapes and stands against one of the biggest, boldest sunrises ever filmed—in contrast to A Clockwork Orange, which keeps a perversely peppy pace, up to an ending that’s happy for its hero, and chilling in its implications for everyone else. And even if, of the two, only Lucas seems fully invested in the argument, and even if both come up short, both make the effort. Both feel driven by a sense that, in the years to come, humanity would need a defense against the dehumanizing forces at work, whatever form they might take.

Last month, in the previous essay in the series, Phipps discussed Soylent Green, Z.P.G., No Blade Of Grass, and Silent Running.

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