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Tag: design process

All the Books

Assault design Oliver Munday

At Literary Hub, Designer Oliver Munday discusses his design process and reading the whole text:

As designers, we are forced to read quickly, and incisively, mining for the clues to the coveted iconic cover. It can feel careless at times, leading me to believe that my reading skills are being dulled. I think of the author in this process, and in some ways the guilt that I may feel about a less-than-ideal reading of their text is exceeded by the potential of presenting their book with the best possible jacket, one that their audience of ideal readers will appreciate. A cover that feels simultaneously unexpected and inevitable.

I used to aspire to a process that created an expanse for reading each text, one that merged the ideal-designer and ideal-reader into one, but found the boundaries of distinction too severely marked. It would be amazing to have the time, space, and inclination to read an entire text when designing its cover, but I have realized that is not essential. There may be times when my two selves are reconciled, but in the event that they exist separately, a reading designer, divided against himself, will remain standing.

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Jason Booher Interviewed at The Perch

Last Magazine design Jason Booher

Jason Booher, designer and art director of Blue Rider Press and Plume, talks to Penguin Random House blog The Perch about the book cover design process:

A design can be thought of as a set of constraints or parameters. In book design, these consist of things like the conceptual literary content of the book, what makes the book unique in the context of other similar books or all books, how the author is (or is not) known, the expectations of the book from the point of view of the author/editor/sales force/readers, the context of book jacket in the contemporary moment, the context of book jackets in the last 10 (or even 20) years, visual pop culture. Or something that is obvious and not obvious is working with type is very difficult. And it perhaps the most specialized thing that graphic designers bring to that general problem solving into form.

Jason also describes how he approaches a book cover:

There’s a combination of reading the manuscript, and listening to the editor talk about the book. As an art director, I have to dip into almost all the of the books to see what they are like before deciding to whom to give each title. As a designer (if I’m working on that title’s jacket) it’s always different with every book. But as a general process I will read the book, and think and sketch, and sketch, and reread, work though a number of ideas, throw most of them out, stay with others, reread, take a walk (much harder when you are also the art director), try to come up with something new. Those are the first steps.

And how he works with other designers:

When I work with a freelancer (as well as with my in-house designers), I like to see what they come up with without any input from me. Not only are you more likely to get something special and surprising, something you couldn’t have thought of yourself (which is why art directors work with a variety of freelancers in addition to their in-house staff), but you are sending a signal of trust. If a designer knows what “kind” of design they are expected to deliver, they might not push very far or hard. But if they take ownership of being the first arbiters of what the package of the book might be, there is more of a chance for something brilliant. I’m just trying to maximize the talent I have working with me.

With my in house staff, it is similar but there might also be a concept that is floating that we will work with. Or occasionally I’ll work with one designer or my whole team to come up with  ideas together. That’s an exception though, and cover design is generally a sole enterprise in the initial stages. Then it becomes a collaboration when I see comps, and goes from there.

Read the whole interview here.

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The Many Ways a Book Cover is Rejected

Is That Kafka design Erik Carter

In an excellent post for The Literary Hub, designer Erik Carter writes about designing the cover of Reiner Stach’s Is That Kafka? 99 Finds for New Directions, and the process of getting a book cover approved:

The actual process of designing a book jacket is more than just reading the book and making a beautiful image with your favorite font and slapping it on the front. A good cover should represent the spirit of the book and celebrate what makes that book unique. So then why do so many covers fall for the same visual clichés as so many other covers? Go on down to your local online book dealer and you’ll see bargain bin stock photos adorned with tiny endorsements about how this book is so, so much better than other one you’re about to click on. In order to get a book cover approved you have to get the sign off from the art director that you’re working for, the marketing department, the author, the editors, sometimes even the author’s spouse, their milkman, or their next door neighbor. It’s a nimble game of politics that you have to play to get the vision that you have for a cover into the bookstore. And it’s a game where design is often the loser. The publisher wants the book to sell, the designer wants the book to look good, and the author wants the cover to match their vision of what the cover of their book should be. And almost always, these three are at odds. There is a lack of definition for “what looks good” and a shaky science as to “what will sell” and authors are so close to their books it can be difficult to find out what it is that they actually want. The language of aesthetics and the aesthetics of language need to trust each other. It’s important for designers to be more acclimated with what it is that a publisher is looking for as to what will sell. Compromising that business by stretching your typefaces to the point of unreadability may not do you any favors. Ultimately it’s the author’s book, and they know it far better than you do, so really it’s their opinion that matters the most, even if they are not familiar with the fundamentals of good design.

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